360 images using Vray for 3Ds Max (Spherical)
How to create 360 images using V-Ray for 3Ds Max (Spherical)?
Creating 360 image using V-Ray for 3Ds Max is very simple. Here's a step-by-step tutorial
1. Prepare your 3D model
Before you start rendering, ensure your 3D model is ready in 3ds Max with all the necessary details such as lighting, textures, etc
![](https://files.readme.io/456dbb8-Image_2023-11-23_at_10.38.05_PM.jpeg)
2. Setup the Vray Camera
- Open the scene in your 3D software (3Ds Max)
- Add a Vray camera (Physical camera) to your scene, in most cases, this can be done through the menu Create> Cameras > Physical camera or the other option is Create menu > Cameras > V-Ray > VRayPhysicalCamera
![](https://files.readme.io/960ad8e-Image_2023-11-23_at_10.38.43_PM_1.jpeg)
Step 2.0: Camera height and position
- Position the camera where you want the center of your 360 panoramas
- Place the camera height at 1.6mts (standing) or 1.2mts (sitting)
![](https://files.readme.io/4286d69-Image_2023-11-23_at_10.38.43_PM.jpeg)
2.1 Open the Render Setup Tool
After clicking on Upload Management, you'll find an option to save your Panoramas as files on your PC
![](https://files.readme.io/a64706b-Image_2023-11-23_at_10.42.39_PM.jpeg)
2.2 Choose the view to render
Select “View to Render” and choose the physical camera created previously
![](https://files.readme.io/5144a0b-image.png)
2.3 From the V-Ray tab, choose Camera
Change on Type as “Spherical” and FOV as “360”
![](https://files.readme.io/2a84d24-image.png)
2.4 From the Common Tab, set the image “Width & Height”
Select size of the render (we recommend 8000 * 4000)
![](https://files.readme.io/08b6702-Image_2023-11-23_at_10.45.52_PM.jpeg)
2.5 Click on Render
![](https://files.readme.io/621bd87-Image_2023-11-23_at_10.49.41_PM.jpeg)
2.6 Save your render on the desktop
![](https://files.readme.io/486f467-image.png)
Updated 7 months ago