360 images using Vray for 3Ds Max (Spherical)
How to create 360 images using V-Ray for 3Ds Max (Spherical)?
Creating 360 image using V-Ray for 3Ds Max is very simple. Here's a step-by-step tutorial
1. Prepare your 3D model
Before you start rendering, ensure your 3D model is ready in 3ds Max with all the necessary details such as lighting, textures, etc
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2. Setup the Vray Camera
- Open the scene in your 3D software (3Ds Max)
- Add a Vray camera (Physical camera) to your scene, in most cases, this can be done through the menu Create> Cameras > Physical camera or the other option is Create menu > Cameras > V-Ray > VRayPhysicalCamera
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Step 2.0: Camera height and position
- Position the camera where you want the center of your 360 panoramas
- Place the camera height at 1.6mts (standing) or 1.2mts (sitting)
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2.1 Open the Render Setup Tool
After clicking on Upload Management, you'll find an option to save your Panoramas as files on your PC
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2.2 Choose the view to render
Select “View to Render” and choose the physical camera created previously
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2.3 From the V-Ray tab, choose Camera
Change on Type as “Spherical” and FOV as “360”
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2.4 From the Common Tab, set the image “Width & Height”
Select size of the render (we recommend 8000 * 4000)
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2.5 Click on Render
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2.6 Save your render on the desktop
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Updated 8 days ago